About

I first started using Blender in the autumn of 2014. I liked the experience, but did not put much time into Blender until early 2016. Then I quickly ran into trouble as making notes regarding Blender is a pain, and finding these back is also troublesome.

This website is my newest attempt at trying to memorize externally my journey into Blender. Note journey into, I am not an expert. Please do not feel offended if my writing style does not reflect that. I do not like to read back through texts which abound in vagueness, like “one possible option” repeated multiple times in several variations over a couple of paragraphs, or “This may not be the optimal solution, but it works.”, or “I feel that although…”, or any other type of filler which detracts from what I want to write down. Because that’s what this site is, a notebook. Feel free to learn from my journey. But if you can’t live with the above, I can only advise you to spend your time elsewhere.

Blender is a complex program. It is like a Swiss army knife with a multitude of Swiss army knives as tools, which in turn have... You get the picture, I hope. If not, I sometimes get the feeling you can do everything in at least five different ways. Which, to make matters worse, all seem to be worthwhile knowing for some reason or other. Making sense of Blender is probably doable, as some people thrive using it. But I keep running into walls. Some can be scaled with existing tutorials and books. But with some subject I still run into trouble (like bones), and some subjects largely escape me (like designing materials). To organize my limited findings I use this site.

Expect most notes to cover a novice-like level, with occasional forays into more complex territory. For beginners there is plenty of interesting information available elsewhere (for absolute beginners, http://gryllus.net/Blender/3D.html or http://b3d101.org). Tutorials referred to will typically be short and dealing with just a few techniques.

Apart from technical stuff and links to tutorials, I also intend to put some artwork on this site. After all, that is what attracted me to Blender in the first place.

Yours, Frank Foeth

P.S. A friendly warning, I do not yet know how to organise the articles and pages efficiently, as I have no idea what I shall be doing with Blender in the coming months (or years). So I shall post most as articles, but do not be surprised if I reorganize, or even reconstruct, parts of the site. Also, old articles may get rewritten. Eventually this site may look more like a stuffy book than a blogging site. (But an impossible to entangle spider web of pages is a more likely possibility).